It seems that on a reconnect to a world (without closing the window for the world itself), the ANSI colour is not reset to the default (gray).
One could argue that this is a MUD problem per se (i.e. the MUD should be sending that code when it starts), but being as the actual TCP connection is being severed, I would think that the colour would get reset inside the client when this happens. :-)
A screenshot of what I'm talking about:
http://lost.to-hell.com/~jdc/mushclient-ansi.jpg
My apologies for the horrible colour -- Windows Paint loves using the highest compression percentage possible. :-) Anyways, note the yellow in "...as life here is reconstructed" and in the MUD connect screen. I believe that the connect screen should indeed be gray.
Thanks!
One could argue that this is a MUD problem per se (i.e. the MUD should be sending that code when it starts), but being as the actual TCP connection is being severed, I would think that the colour would get reset inside the client when this happens. :-)
A screenshot of what I'm talking about:
http://lost.to-hell.com/~jdc/mushclient-ansi.jpg
My apologies for the horrible colour -- Windows Paint loves using the highest compression percentage possible. :-) Anyways, note the yellow in "...as life here is reconstructed" and in the MUD connect screen. I believe that the connect screen should indeed be gray.
Thanks!