Hello Nick,
I am having an issue with game data from a mud server being split across 2 packets, so essentially the game text is in 2 seperate packets and the interpreter has no idea what either game data is. Have you ever had to deal with this kind of issue when you were writing your mud clients? I would be interested to hear your thoughts on solving this issue I am facing.
Thanks!
I am having an issue with game data from a mud server being split across 2 packets, so essentially the game text is in 2 seperate packets and the interpreter has no idea what either game data is. Have you ever had to deal with this kind of issue when you were writing your mud clients? I would be interested to hear your thoughts on solving this issue I am facing.
Thanks!