I was playing Discworld for several hours, then suddenly the connection crashed. it came up with an initial error about the buffer being 99.9% full, now I cant connect at all. I have tried to reboot the pc. Now I get this message:
Unable to connect to "Discworld", code = 10060 (Connection timed out)
Error occurred during phase: Connecting to world: 82.68.167.69, port 4242
I was playing just fine for several days on this version of Mushclient with no problems. there is no problem with my firewall etc:
The Discworld mud is still online as I am able to telnet, connect and play with no problems, including speaking to other players who have no problems. The uptime command on Discworld says the game has been online for 6 days.
The buffer said it had a max of 5000 lines, is there a way to increase it?. I don't believe I used that many and I wasn't doing much.
Re-installing 5.03 did not fix the error, could the problem exist in one of the other apps mush uses. the connect screen says:
Using: Lua 5.1.4, PCRE 8.39, PNG 1.6.23, SQLite3 3.13.0, Zlib 1.2.8
Thank You.
Darren
PS. Sorry for the long post :)
Unable to connect to "Discworld", code = 10060 (Connection timed out)
Error occurred during phase: Connecting to world: 82.68.167.69, port 4242
I was playing just fine for several days on this version of Mushclient with no problems. there is no problem with my firewall etc:
The Discworld mud is still online as I am able to telnet, connect and play with no problems, including speaking to other players who have no problems. The uptime command on Discworld says the game has been online for 6 days.
The buffer said it had a max of 5000 lines, is there a way to increase it?. I don't believe I used that many and I wasn't doing much.
Re-installing 5.03 did not fix the error, could the problem exist in one of the other apps mush uses. the connect screen says:
Using: Lua 5.1.4, PCRE 8.39, PNG 1.6.23, SQLite3 3.13.0, Zlib 1.2.8
Thank You.
Darren
PS. Sorry for the long post :)