Hi Nick & Fiendish,
Incredible you are so active after so many years!
Short story: i used Zmud but i fall in love with regular expressions and lua (even though i have to learn a lot about the latter) so i decide to use MUSH.
You've done a so GREAT work guys...
PROBLEM: I'm playing a Diku MUD (Tempora Sanguinis II) that use special codes for colours and ""effects"" on characters (like underlined, inverted [background colour became the character colour], BLINKING, ..)
It is enough you put the string "" $cxyzz "" before the string and you'll get something different.
"zz" is the ANSI colour (from 00-15)
"y" is the background colour
"x" tell the MUD if you want something special
FOR EXAMPLE: $c0015 is bright withe character on black background
Sc5009 is BLINKING bright red character on black background.
BUT ... instead of a blinking character on MUSH i get an ITALIC character
Please Guys you've done a Majestic work here, i'm sure for you is a matter of a snap and few seconds to solve this matter.
PLEEEEEEAAAAASSSEEEEEEE!
Incredible you are so active after so many years!
Short story: i used Zmud but i fall in love with regular expressions and lua (even though i have to learn a lot about the latter) so i decide to use MUSH.
You've done a so GREAT work guys...
PROBLEM: I'm playing a Diku MUD (Tempora Sanguinis II) that use special codes for colours and ""effects"" on characters (like underlined, inverted [background colour became the character colour], BLINKING, ..)
It is enough you put the string "" $cxyzz "" before the string and you'll get something different.
"zz" is the ANSI colour (from 00-15)
"y" is the background colour
"x" tell the MUD if you want something special
FOR EXAMPLE: $c0015 is bright withe character on black background
Sc5009 is BLINKING bright red character on black background.
BUT ... instead of a blinking character on MUSH i get an ITALIC character
Please Guys you've done a Majestic work here, i'm sure for you is a matter of a snap and few seconds to solve this matter.
PLEEEEEEAAAAASSSEEEEEEE!