I created a new world in a MUX I was logged into at the time with an established character, copying the info from a world that was already open but changing the name and login name. After a bit, I wanted to paste large variables into it. Having already found the size bug, I closed and saved the world, then re-openned it. Then, I resized the input window to take half of the screen. Then I flipped back to the world I had copied the world infoi from, and it's input window took up half the screen. I shrunk it down, then flipped back. The new world's input window was now the new smaller size too. I flipped to a third world I had open elsewhere; it's input window was not the same size. I resized it, no change in the other two. I went back to the new one and resized it. The original world's input window size followed suit.
Input window sizes identical between different worlds
Posted by Justice on Sun 22 Apr 2001 04:59 AM — 2 posts, 13,020 views.
The size of the input window is stored in the registry under the world's name (first configuration screen) not the file name.
Thus if you had two worlds called, say, "Realms of Despair", and saved under different file names, then the input area size will be shared in the exact way you have described.
I suggest you modify the name slightly, eg. like this:
Realms of Despair - Character A
Realms of Despair - Character B
or something similar, then this problem should go away.
I would have to call this a bug, however, and have added it to the bug database as #395.
Thus if you had two worlds called, say, "Realms of Despair", and saved under different file names, then the input area size will be shared in the exact way you have described.
I suggest you modify the name slightly, eg. like this:
Realms of Despair - Character A
Realms of Despair - Character B
or something similar, then this problem should go away.
I would have to call this a bug, however, and have added it to the bug database as #395.