Plugin scripts don't work if you have scripting disabled for that world. Is this the intended behaviour? Because for one world, I don't do any scripting in it, but in the future I might like to use plugins, with no "world script" so to speak.
And yes, I know it's easy to simply click "Enable script", was just wondering :P
And yes, I know it's easy to simply click "Enable script", was just wondering :P