My MUSHClient v3.25 seems to refuse to save the port address on any world if the port address is greater than 4 digits.
I have to manually type in the port everytime to connect to 204.176.33.70:34283 (Dragon's Gate).
I'll fix that in the next version - I think I limited it to 9999.
The problem is actually that the port number is greater than 32767, the maximum for a signed integer.
It was writing it to the world file as:
port="-31253"
You could edit your world file (with a text editor) and change that line to:
port="34283"
Unfortunately that change will be lost if you save the world again, however that might be a short-term workaround.
It will be fixed in 3.27 to write it out correctly.
I am using Mush 3.26 now, and I am having the same trouble on my Laptop, with the port being reset to 4000 every time i save it (i turned off autosave on exit), but my PC at home doesnt have this problem at all, running the same version. It's set to autosave on exit, plus i save it several times per session just because i am OCD like that, and it always remains the same. Incidentally, i am playing the same game as Kelston; it's that same port 34283.
The laptop is running WinXpPro, and the PC is WinME, i can't think of any other major differences between the two. The world files are identical on the two machines.
-Brian
PS - Heya Kel
It should definitely fail in 3.26 - since it saves it as a negative number it will revert to the default of 4000. I can't explain why it works on one PC but not the other, the only explanation being that maybe if the world file hasn't changed it isn't really being saved.
Terribly sorry to post bad info, but indeed i do have the same problem on the PC. I only recently upgraded to 3.26 from 3.17 so maybe i just hadnt saved the world on it yet.
PS - Is it possible to change one's PW for this forum?
-Brian