Newbie

Posted by Nomad980 on Sat 14 Jun 2003 10:41 PM — 5 posts, 19,589 views.

USA #0
Hello, I am having problems porting smaug to windows using VC++7 (Visual Studio .Net 2003), and I sure as hell am new to all of this. If you could help me compile it, let me know. If you guys need me to write the errors i get when trying to build in VC++ let me know. And thank you for taking your time to read this.
USA #1
I managed to compile it, but I am having one small problem, the characters arent saving, I was having this problem before when i tried a port for smaug. This is a big problem, as you can tell. please help me.
Australia Forum Administrator #2
This seems to crop up from time-to-time. Try searching this forum for "character save" (or saving).

Probably the directory(ies) is/are not set up so it can't write the character file.
USA #3
Thank you it managed to work, by any chance do you know how to compile circlemud, which is the one i really want, cause I am not really used to smaug much. (I used to play smaug's first mud (Realms Of Despair) and kind of had an unhappy experience
Australia Forum Administrator #4
I suggest using Cygwin, which should compile the original source without many changes.

Failing that you could use the MS compiler, but they have made some minor, but irritating, changes to the way sockets (TCP/IP) work compared to Unix. For instance, "write" becomes "send", and "read" becomes "recv".

You could get the original SMAUG source, and the source from this site, and do a "diff" or WinDiff, especialy on the comms.c file, and see what changes I made. Then apply them to circlemud.