Slight issues when using Area editor with stock smaug1.4a

Posted by Remcon on Mon 19 Apr 2004 03:51 PM — 2 posts, 17,265 views.

#0
This is probably just because it is ment for the smaug default file to fit more then smaug 1.4a in which case can't blame you just happened to be some stuff i noticed long ago and hadn't thought of till recently :)
Also depending on the setup of areaeditor on if some things can be taken beyond their current things. Like some clearly go over Flag32 which i assume it might not like.
It wouldn't surprise me if i missed some. These are the ones i checked so far. Just suggestions, but up to the ones in charge of it :)

#ACT
/* Change */
Flag23 Polymorphed
/* To */
Flag23 HardHat
/* Should be added */
Flag26 Autonomous
Flag27 Pacifist
Flag28 Annoying
Flag30 Statshield
End

#AFFECT
/* Should be added */
Flag33 Recurring
Flag34 Contagious
Flag35 AcidMist
Flag36 VenomShield
End

#ATTACK
/* Should be added */
Flag32 SpiralBlast
End

#DEFENSE
/* Should be added */
Flag23 TrueSight
Flag24 AcidMist
Flag25 VenomShield
End

#LANGUAGE
/* Should be added */
Flag21 Gnome
End

#OBJECT
/* Should be added */
Flag32 NoLocate
Flag33 Groundrot
Flag34 Lootable
End

#WEAR
/* Should be added */
Flag20 Back
Flag21 Face
Flag22 Ankle
End

#ROOM
/* Should be added */
Flag26 Nosupplicate
Flag27 Arena
Flag28 NoMissile
End

#AREA
/* Should be added */
Flag02 FreeKill
Flag03 NoTeleport
Flag04 SpellLimit
End


#PROGRAM
/* Put in this order */
in_file_prog
act_prog
speech_prog
rand_prog
fight_prog
death_prog
hitprcnt_prog
entry_prog
greet_prog
all_greet_prog
give_prog
bribe_prog
hour_prog
time_prog
wear_prog
remove_prog
sac_prog
look_prog
exa_prog
zap_prog
get_prog
drop_prog
damage_prog
repair_prog
randiw_prog
speechiw_prog
pull_prog
push_prog
sleep_prog
rest_prog
leave_prog
script_prog
use_prog
End

#ITEM
/* Changed to this */
(none)
Light
Scroll
Wand
Staff
Weapon
Fireweapon
Missile
Treasure
Armor
Potion
Worn
Furniture
Trash
Oldtrap
Container
Note
Drinkcon
Key
Food
Money
Pen
Boat
Corpse
Corpse_pc
Fountain
Pill
Blood
Bloodstain
Scraps
Pipe
Herbcon
Herb
Incense
Fire
Book
Switch
Lever
Pullchain
Button
Dial
Rune
Runepouch
Match
Trap
Map
Portal
Paper
Tinder
Lockpick
Spike
Disease
Oil
Fuel
Empty1
Empty2
Missile_Weapon
Projectile
Quiver
Shovel
Salve
Cook
Keyring
Odor
End

#POSITION
/* Changed to this */
dead
mortal
incap
stunned
sleeping
berserk
resting
aggressive
sitting
fighting
defensive
evasive
standing
mounted
being shoved
being dragged
End

#SECTOR
/* Should be added */
Lava
Swamp
End

#EXIT
/* Should be added */
Flag28 Isbolt
Flag29 Bolted
End
Australia Forum Administrator #1
OK, thanks, I'll take a look. Meanwhile any Area Editor users can simply add these changes to their configuration files.