Ok, prior to 3.73, the Save() function would take the path and silently write out the file, even if it overwrote an existing file. That was fine, how I wanted it to work as I was doing an automatic save of the particular world file because various things were changed. Now, after installing 3.73, I am greeted with the Save As window upon using the function, even if I'm just saving the current world. I'm considering this a bug, but I'll make a suggestion: add a "force save" or "silent" flag to the function so it will remain quiet about the whole thing.
Save() function
Posted by Xevira on Sat 25 Feb 2006 02:44 PM — 2 posts, 11,483 views.
I can't reproduce that. What script language are you using? The world has to already have a filename of course, it won't silently save for a newly created world.