We've been having a problem I can't seem to solve. The Mud we play at doesn't seem to have an answer for us either, or doesn't want to provide one, either way I was hoping maybe someone else had seen this issue before and could help us out of this delema.
Here is the problem.
We have played at the same mud for several years with the same setup.
I/we have an satellite ISP, Windows 2000 and XP. fire walled machines with client software allowed, and we own and use a registered version of the client software. Suddenly 3 weeks ago we could no longer connect to the LPmud we play at using the normal remote ports of 3000 and 5000. Each and every attempt to connect that way leads to being clipped almost immediately or within a few moments of connection. However we can connect to them using the slow Telnet port of 23. (with either telnet, or the client program on 23)
At first I thought perhaps our isp was treating the client program as a p2p and dropping it, but after connecting to several other mud's I don't believe that is the issue. Has anyone ever seen this?
The only thing I could conclude was that the mud itself was rejecting connections from us on those ports, although the owners claim this isn't so. I don't see why they would do such a thing since we pay VAF's to play there and have purchased their client software. Any help would be much appreciated as we are 3 complete mud addicts, and the telnet port on said mud is very slow and not worth VAFing for it's use.
Here is the problem.
We have played at the same mud for several years with the same setup.
I/we have an satellite ISP, Windows 2000 and XP. fire walled machines with client software allowed, and we own and use a registered version of the client software. Suddenly 3 weeks ago we could no longer connect to the LPmud we play at using the normal remote ports of 3000 and 5000. Each and every attempt to connect that way leads to being clipped almost immediately or within a few moments of connection. However we can connect to them using the slow Telnet port of 23. (with either telnet, or the client program on 23)
At first I thought perhaps our isp was treating the client program as a p2p and dropping it, but after connecting to several other mud's I don't believe that is the issue. Has anyone ever seen this?
The only thing I could conclude was that the mud itself was rejecting connections from us on those ports, although the owners claim this isn't so. I don't see why they would do such a thing since we pay VAF's to play there and have purchased their client software. Any help would be much appreciated as we are 3 complete mud addicts, and the telnet port on said mud is very slow and not worth VAFing for it's use.