world.ChatEverybody
Sends a chat message to every connected chat user
Prototype
long ChatEverybody(BSTR Message, BOOL Emote);
Description
This sends a "say" or "emote" to all connected chat users, excepting the ones you are ignoring, if any.
If the "emote" parameter is zero (false) then you will "say" the message, otherwise you will emote it.
If you "say" the message, it will appear like this on other people's clients:
Nick chats to everybody, 'hi there'
If you "emote" the message, it will appear like this on other people's clients:
Nick laughs
VBscript example
ChatEverybody "hi there", 0 ' say it
ChatEverybody "laughs", 1 ' emote it
Jscript example
ChatEverybody ("hi there", 0); // say it
ChatEverybody ("laughs", 1); // emote it
PerlScript example
ChatEverybody ("hi there", 0); # say it
ChatEverybody ("laughs", 1); # emote it
Python example
world.ChatEverybody ("hi there", 0) # say it
world.ChatEverybody ("laughs", 1) # emote it
Lua example
ChatEverybody ("hi there", 0) -- say it
ChatEverybody ("laughs", 1) -- emote it
Lua notes
The Emote argument is optional and defaults to false.
Return value
eNoChatConnections: No connections (that are not being ignored)
eOK: Sent to at least one person
Related topic
See also
| Function | Description |
|---|---|
| ChatGetID | Looks up what chat ID (identifier) corresponds to a particular chat name |
| ChatGroup | Sends a chat message to every connected chat user in the specified group |
| ChatID | Sends a chat message to a particular chat session |
| ChatPasteEverybody | Pastes the clipboard contents to every connected person |
| ChatPersonal | Sends a chat message to a particular person |
| GetChatList | Gets the list of chat sessions |