world.RemoveMapReverses
A flag to indicate whether we backtracks are removed during mapping
Prototype
boolean RemoveMapReverses;
Description
This property controls whether backtracks are removed from the auto-mapper as you walk around.
VBscript example
world.note world.RemoveMapReverses
Jscript example
world.note(world.RemoveMapReverses);
PerlScript example
$world->note ($world->{RemoveMapReverses});
Python example
world.note(world.RemoveMapReverses)
Lua example
Note(GetRemoveMapReverses ())
Lua notes
Lua implements this as two functions:
GetRemoveMapReverses - gets the 'remove map reverses' flag
SetRemoveMapReverses - sets the 'remove map reverses' flag
Return value
TRUE if backtracks are removed
FALSE if backtracks are NOT removed
Note: TRUE is a non-zero value, FALSE is the value 0.
Related topic
See also
| Function | Description |
|---|---|
| AddToMapper | Adds a mapping direction to the auto-map sequence |
| DeleteAllMapItems | Deletes the all items from the auto-mapper sequence. |
| DeleteLastMapItem | Deletes the most recently-added item from the auto-mapper sequence. |
| GetMappingCount | Gets a count of the number of items in the auto-map sequence |
| GetMappingItem | Gets one item from the auto-map sequence |
| GetMappingString | Returns the speedwalk string generated by the auto-mapper. |
| Mapping | A flag to indicate whether we are mapping the world |